This new version does not contain any engine improvement
(except a 5% faster compile) so if you
are only interested in engine strength
keep the old 1.2 version
Deventer, June 2007
Since the EOC
approach is an open source engine programmers can easily add the
algorithm to their own engine and add 20-30 elo points without too much of a hassle.
Just collect as many as possible reliable games from your engine (no blitz games), make an EOC database
from it with Pro Deo Tools
and for each root-move call the EOC database, see
Other tries such as using a big fat EOC database with over 100 million positions made from a 3 million games
database remained unsuccessful, the trick seems to be using the games your own engine played exclusively.